#include "Common.h"
#include "ScriptMgr.h"
#include "NGLog.h"
#include "Setup.h"
#include "Singleton.h"
#include "GameLogicManager.h"

#define CreateLibSingleton( type ) \
  static  type the##type

extern "C" SCRIPT_DECL uint32 _exp_get_version()
{
        return MAKE_SCRIPT_VERSION(BUILD_REVISION / 1000, BUILD_REVISION % 1000);
}


extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
{
        return SCRIPT_TYPE_ENGINE_EXT;
}


extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr) 
{

}


